spintrees

Tetris, but the universe is a washing machine. A completely 100% professional entry for the Very Serious Juniper Dev Game Jam. I actually wore a tuxedo while working on it. The same one through the whole week of course.

the gimmick

Ever looked at a classic falling-block puzzle and thought, "Wow, this is great, but what if I could grab the entire arena and violently rotate it to manipulate the fabric of gravity itself?" Welcome to spintrees.

It’s an inside-out, upside-down, spin-to-win arcade puzzle game where the rules are made up and traditional spatial awareness doesn't matter. Instead of politely rotating a falling piece to fit into a neat little gap, you rotate the entire game board to slam pieces into the walls, the ceiling, and wherever else gravity decides to pull them.

key features

> Spin to Win: Gravity always goes "down" relative to your screen. Spin the board 90 degrees to change which way "down" is and build your chaotic masterpiece.

> Roguelite shenanigans: Keep messing up? No worries! Earn coins during your runs to buy completely unfair passive upgrades and active abilities in the shop. Die, upgrade, beat your highscore, repeat.

> 100% Artisanal, Organic, Solo-Dev Certified: I made every single thing in this game by myself. The code? It works! The graphics? Exquisite, amateur MS Paint-tier scribbles. The audio? Crunchy 8-bit arcade beeps and boops. The background music will drive you crazy and you'll disable it as soon as possible. Even the fonts are hand-drawn! You belong to my aesthetic now.

how to play

Get as many points as possible by clearing lines (vertical or horizontal). You lose when a block is placed in the danger zone (darker center of the arena). You can't rotate or move the piece, but you can spin the whole arena to make it drop where you want. You also earn credits that can be spent in the upgrade store for passive buffs and power ups. The game speeds up over time, so watch out and be quick about your placement decisions. Good luck!

controls

Navigate the UI with mouse. Left [A] / right [D] buttons spin the game arena. Down [s] soft drops the piece slowly, up [w] [spacebar] hard drops it instantly. 1/2/3/4/5 trigger purchased power-ups.

credits

The game is developed entirely by a solo developer, Jacekarino. Tools I used: Unity 3D, Visual Studio Code, MS Paint, Canva, Bit Font Maker 2, Jsfxr, Bosca Ceoil Blue, Audacity.

epilepsy & motion sickness warning

This game is called spintrees for a reason. It features lots of full screen flashing lights and a massive amount of rotating motion that may trigger seizures or motion sickness for sensitive players.

BUT WAIT! I am a benevolent dev. You can turn all the flashing and intense motion effects OFF in the settings menu, but where is the fun in that? Just kidding, please keep your brain safe and comfortable.

you're still reading this?

Play in browser or download below, leave a comment if you break the physics engine or wanna share your highscore, and thanks for playing! Don't forget to leave a rating.  And yes, the game does not, in fact, feature any trees. The name is a lie, it's purely word play as I didn't think of a better name.

Published 3 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJacekarino
GenrePuzzle
Made withUnity
Tags8-Bit, Funny, Gravity, Hand-drawn, High Score, ms-paint, My First Game Jam, Roguelite, spin-to-win, Tetris
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityHigh-contrast
LinksBlog, Blog
ContentNo generative AI was used

Comments

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(+1)

I have genuinely never in my life enjoyed a Tetris style game. It doesn't matter the flavor or spin (pun intended) that they've been given. That said: I had a TON of fun playing this! Legitimately a fresh concept and it fits the concept of the Jam to the letter. This has a TON of potential to actually catch on with Tetris fans if even a guy like me that doesn't enjoy the gameplay style had a good time playing it. 

(+1)

Thank you for playing and for the kind words! It really matters a lot for me. With every passing day working on it I felt that the gameplay just "isn't it" more and more, but I'm glad you enjoyed it! Thanks again.

(+1)

My only unsolicited recommendation is to maybe add an animation for the fast drop so it zips really quickly instead of the instant teleport style and maybe smoothing the rotation a little bit so it feels a BIT less snappy. Like it's swinging around to the new position a bit more than snapping to it. Overall though it was super super fun and I wish you loads of success